Tuesday, June 12, 2012

Diablo 3 cheaters will get perma-banned

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A post on the official Blizzard blog has appeared, reminding Diablo 3 players that they could get permanently banned for using hacks, cheats or exploits.

“We strongly recommend that you avoid using any hacks, cheats, bots, or exploits,” say Blizzard, sternly. “Suspensions and bans of players that have used or start using cheats and hacks will begin in the near future.” The post reads like a formal first warning for players who might be using extra-client features to get ahead. If you are, and you like your Diablo 3 battle.net account, you should probably stop.
The suspensions and bans will begin in the “near future.” It’s probably something to do with the delayed release of the real-money auction house, which is due to hit European and US servers soon. That’s serious business which, as reported on RPS, will require you to have a Battle.net Authenticator or Battle.net Mobile Authenticator attached to your account.

Monday, June 11, 2012

SystemRescueCd 2.8.0

SystemRescueCd 2.8.0, a Gentoo-based live CD with specialist utilities for data rescue and disk management tasks, has been released. What's new? "Updated standard kernels to long-term supported Linux 3.2.19 (rescuecd + rescue64); updated alternative kernels to latest stable Linux 3.4.2 (altker32 + altker64); fixed USB installer script for Linux: usb_inst.sh; updated GPT fdisk to 0.8.5 (fdisk utility for GPT partition tables); updated FSArchiver to 0.6.15 to support recent features in Btrfs and ext4 file systems; updated firmware files in the initramfs from Linux firmware 20120502; Updated DBAN to 2.2.6 (hard drive disk wipe and data clearing program); updated GRUB 2 bootloader to 2.00beta6 (GRUB 0.97 is also provided); updated list of kernel modules to put in the initramfs (storage and network); do not attempt to find sysrcd.dat on extended partitions." Here is the complete changelog. Download: systemrescuecd-x86-2.8.0.iso (379MB, MD5).

SolusOS 2 Alpha 3

Ikey Doherty has announced the availability of the third alpha release of SolusOS 2, a Debian-based Linux distribution featuring a highly tweaked GNOME 3.4 desktop: "The SolusOS team is pleased to announce the release of SolusOS 2 alpha 3. This release uses the GNOME Classic Desktop Environment 3.4 (not fallback), which is heavily tweaked to behave and look the same as GNOME 2. Please note that this is a development release and is not intended for use on production machines. What’s different about SolusOS’s GNOME? In SolusOS 2 we will be using GNOME 3.4, which in its current state features a largely unusable fallback mode. We decided to patch various parts of GNOME to make our implementation look and act identically to our GNOME 2 setup seen in SolusOS 1. This has been done in a way that will ensure 100% upstream compatibility." Read the full release announcement for a list of main packages and known issues. Download: SolusOS-2-A3.iso (945MB, MD5).

Sunday, June 10, 2012

Sabayon Linux 9

Fabio Erculiani has announced the release of Sabayon Linux 9, a Gentoo-based distribution for desktops and servers: "We're once again here to announce the immediate availability of Sabayon 9 in all of its tier 1 flavours. If you really enjoyed Sabayon 8, this is just another step towards world domination. There you have it, shining at full bright, for your home computer, your laptop and your home server. Linux kernel 3.4, GNOME 3.2.3, KDE 4.8.3, Xfce 4.10, LibreOffice 3.5.3 are just some of the things you will find inside the box. Gentoo Hardened features, Rigo -- a new way of browsing applications, ZFS tech-preview, and PAE kernel for x86 editions." Here is the full release announcement. Download: Sabayon_Linux_9_x86_K.iso (2,283MB, MD5, torrent), Sabayon_Linux_9_x86_G.iso (1,758MB, MD5, torrent), Sabayon_Linux_9_x86_Xfce.iso (1,416MB, MD5, torrent), Sabayon_Linux_9_amd64_K.iso (2,503MB, MD5, torrent), Sabayon_Linux_9_amd64_G.iso (1,988MB, MD5, torrent), Sabayon_Linux_9_amd64_Xfce.iso (1,645MB, MD5, torrent).

Saturday, June 9, 2012

League of Legends database hacked. Riot Games “appreciate your immediate attention”


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Riot Games have notified all EU West and EU Nordic & East League of Legends players warning them that their account details may have been compromised by hackers.
Some players’ email addresses, encrypted account passwords, and dates of birth have been leaked. As a precaution Riot recommend you change your account password immediately by logging in here and clicking “my account” page in the top right.

A post from the President and CMO of Riot provides more detailed infomation. According to the post, “Even though we store passwords in encrypted form only, our security investigation determined that more than half of the passwords were simple enough to be at risk of easy cracking.”
Riot have “fixed the security issue” and “hired experts” to make future breaches “less likely.”
The post also offers a sincere apology for the breach: “We’ll continue to invest in security measures, including password hashing and data encryption, state-of-the-art firewalls, SSL, security ninjas, and other security measures to make your info safer. We’ve been humbled by this experience and know that nothing guarantees the security of Internet-connected systems such as League of Legends. We can simply promise to try our very best to protect your data.”
Riot are the latest in a long list of high profile devs to fall victim to hackers. Valve, Sony, Codemasters and Bioware have all been targeted.

Starcraft 2 Heart of the Swarm’s new units








Starcraft 2: Heart of the Swarm’s new units have been unveiled at Major League Gaming’s Anaheim Championship this weekend, and I’ve just had a chance to play with them. Read on for advanced tactics* with the new toys from a master of the game**.
*Hah!
**Hahaha!

1

New Terran Unit: Widow Mine

The Widow Mine replaces the cut Shredder. Like that unit, it’s a small, autonomous spidery thing, designed to allow Terran players to hold down sections of the map. But unlike that unit, it doesn’t seem to have the potential to be game-breakingly unfair. Widow Mines have to burrow before use; once in the ground, they’ll hop up and attach themselves to the legs/body/horrible gelatinous eye of anything that passes over them, before kicking off a short timer. Once the timer reaches zero, they burst, doing mad amounts of damage (currently 200) to their target. I tried building an army of fifty of them and scuttling into my foe’s base. It didn’t go so well – they don’t target buildings, and he’d built a few Photon Cannons at the front to detect cloaked or burrowed units.

2

New Terran Unit: Battle Hellion

How to make anything better: add the word ‘battle’ to the front. The Battle Hellion is still a Hellion, but now comes out of the factory in its bipedal battle mode. Slower, fatter, and tougher, the Battle Hellion parps out its superheated gas in a short cone rather than a straight line. I parked five of them on my opponent’s ramp, stopping his Zerglings from escaping and roasting them before they could pull back. On the defensive, a gang of them morphed into waddle-mode stopped a minimal counter-push in a way vanilla Hellions never would.

3

New Terran Unit: Warhound

The Warhound’s had its application changed heavily since its Blizzcon outing. There it was replacement therapy for the Thor, shooting down clumps of Mutalisks. Now it’s turned into a dedicated siegebreaker, its rockets auto-targeting nearby mechanical units and turning them to scrap. It also does well in a robo-fist fight, hand-mounted cannons popping Zerg Roaches in moments. Coupled with the Battle Hellion, I can see a new mini-mech style of Terran vs. Terran play emerging: a roving band of commandos punching through defences and raiding bases. A sort of halfway house between long, static Siege Tank lines and the drop-heavy bio builds we see players like MMA pull off.

4

New Protoss Unit: Tempest

A Tempest upgrade can increase its range to a staggering 22. That’s from one side of your Starcraft screen to the other. Think of it like a glowing blue version of the Brood Lord, designed to pick apart turtling players. I built up a fleet of seven Tempests and floated them miles off the coast of my foe’s base. Moments later, I’d won the game, his troops reformed into so much blue goo. In groups, they look to be devastatingly powerful, but they’re also prohibitively expensive and need to be supported by ground units: their sparkly weapons don’t do much damage on their own.

5

New Protoss Unit: Oracle

The Oracle’s perhaps the most interesting of HotS’s new units. A floating spellcaster, each of its abilities could be devastating in the hands of a player like Genius. Most annoying for Zerg and Terrans will be the Oracle’s ‘entomb’ spell, letting it tie up mineral patches and restrict their mining for a time. It’s possible to destroy the glowing prisms the Oracle coats your precious minerals with, but any Protoss using the tactic extensively will mean you’ll need to leave a few troops at home to crack through the coating. Oracles can also cloak nearby units, albeit at a heavy energy cost. Stealth assaults will necessitate an increase in detection: fortunately, the Oracle has that covered too – it can use its ‘preordain’ ability to make any friendly building a detector, spotting hidden and burrowed units. Game Director Dustin Browder suggested that this gives Protoss more options when it comes to openings, being able to use the Oracle to detect gambits like a Dark Templar rush without being forced to invest in Robotics Bay technology.

6

New Protoss Unit: Mothership Core

After a few games with it, I started to use the Protoss’ new Mothership Core like a Terran’s Orbital Command upgrade: I grabbed it early. It’s a more offensive option than that upgrade, allowing Protoss players to morph a whacking great cannon on their chosen Nexus to defend against early attacks. It also comes packaged with the Mothership’s Mass Recall ability, allowing Protoss poking in the early-mid game. Previously, any Protoss force was committed to its attack, Sentries and such too slow to retreat. Now, Browder hopes players will be willing to commit their floaty, no-mouthed spacemen to early engagements, safe in the knowledge they can be yanked out of battle. It also spurred me on to actually use the Mothership – when you’ve got a large chunk of it hovering in the centre of your view, it tends to stick in your mind.

7

New Zerg Unit: Swarm Host

Controlling a Spawn Host is horrible. Their horrible back spots burst when they’re burrowed, making them look like an infected strawberry. Nonetheless, they’re useful as siegebreakers, or as their own siege unit. Browder said he wanted Zerg players to have a chance to capitalise on successes, taking parts of the map as their own instead of being forced to expand willy-nilly. Park a few Spawn Hosts outside an enemy base and you’ll annoy the face off a Siege Tanking Terran, eventually forcing him out to deal with your disgusting friends. From there, it’s easy to send in the Zerglings and surround the cleanup troops.

8

New Zerg Unit: Viper

The Viper feels like a floating Infestor in tone, but with less of a direct-damage focus. It’s been seemingly built to mess with Terran armies: the ‘blinding cloud’ ability reduces biological unit range to 1, and the ‘abduct’ spell lets it pull enemy units out of position. Both Marine/Marauder drop-heavy and Siege Tank focused Terrans find a counter in the Viper, even if its giant licky tongue can’t directly hurt anything on the battlefield.

9

Altered Zerg Unit: Ultralisk

The Ultralisk remains as powerfully huge as ever, but he’s now learnt how to muscle his way past pesky Marines. Press C and aim your Ultras forward and they’ll hurtle underground like a chitinous torpedo. It renders ramp defence pointless, allowing large quantities of Starcraft 2′s biggest monsters access to the heart of your base. But, realistically, Ultras are a late game unit choice, meaning the HotS change is one to reduce Zerg annoyance – Ultras would happily clump around single units they should be able to trample over – rather than add a new unit function.