Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Saturday, February 16, 2013

Steam for Linux has been officially launched



Linux users rejoice! Valve has just released the official Steam client for Linux. At the same time, a huge celebration sale of all Linux games hast been started on Steam. There are 50% to 75% discounts on all games for Linux.
Moreover, Valve advertises Linux as a gaming platform and recommends using Ubuntu.
The time for Linux players has never been so beautiful before!
Steam for Linux can be downloaded here. Enjoy it!

Sunday, July 15, 2012

Valve Picks Up Another All-Star Linux Developer



With Valve Software's ambitious plans for Linux, they have just picked up another Linux development all-star. Their latest hire has been working on Linux games for more than a decade, is a former Loki Software developer, and he's the creator of SDL.
The latest person that Valve just hired to join their Linux cabal is Sam Lantinga. Sam Lantinga was one of the original Loki Software developers where he worked on porting games to Linux like Rune, Tribes 2, Railroad Tycoon II, and many others in the late 90's.

Rest here

Wednesday, July 4, 2012

Valve Confirms Steam for Linux, Blizzard Bans Linux Users

Here are two interesting gaming news for Linux users, as Valve director confirmed Steam for Linux, and Blizzard started banning Diablo III users who use Linux.

In the short video posted above, Valve's managing director, Gabe Newell, is interviewed by the Norwegian site DagBladet.no at E3 2012, talking briefly about their upcoming plans with Steam and support for the Linux platform.

Thanks to Michael Larabel from phoronix.com we already knew that Steam will be available for Linux users by the year's end.

In other news, it appears that lots of Linux users, who installed the Diablo III game via Wine or PlayOnLinux apps, are getting banned from the Battle.net system.

Contacted by lots of angry Diablo III owners, Blizzard response was negative: we will not un-ban accounts and we won't issue a refund to users.

Wednesday, June 20, 2012

Dota 2 in-game tournament support coming this week, more features to follow


 
Dota 2 Tournament Support Valve have revealed their plans to support full tournaments within the Dota 2 client. In a post on the Dota 2 blog, the team describe how players will be able to pay for access to live matches and replays that run in-engine. The money raised will be split between Valve and the tournament organiser in a similar manner to the Steam Workshop. This functionality is due to launch later in the week.
The Defence tournament will be the first to use the system, which Valve say is just the beginning of the game’s support for competitive play. “This won’t be the end of our features for tournaments, or players, but we think it’s the right first step – helping tournaments become more financially stable helps all the players participating in them.”
Valve aren’t trying to force out traditional stream-based casting, stating that “[they'll] continue to do the best we can to support them. Some customers will always prefer to use their web browser to watch matches.” They’re paying particular attention to the needs of tournament sponsors, who need a way to declare their support and display advertising.
The other major new feature will be Teams, which allows a group of players to declare their affiliation formally within the game. Dota 2 will detect when two teams are playing and make appropriate changes, such as displaying team logos and banners. Ultimately, this will be expanded to include Team vs. Team matchmaking.
Earlier in the week we rounded up a number of the Workshop items that we’d like to see added to Dota 2. Do you think Valve’s support for in-game tournaments and player-made add-ons has what it takes to give Dota 2 the advantage?

Valve Hired Battle for Wesnoth Developer


Valve is getting serious about a Linux version for their game distribution platform, especially after they've hired a well-known Linux developer.

Valve is rumored to work on Steam for Linux, and it seems that their intentions are getting more serious by day.

According to Michael Larabel from phoronix.com, who broke the story about the Valve and Linux love affair, the company has just hired David White, the creator of the acclaimed Battle for Wesnoth game.

Valve is in the process of hiring Linux developers and it's our hope that the Steam platform, and maybe a few games, will be available by the end of this year.

What's more important is the fact that other companies and game publishers are seeing this move from Valve as a signal to start their own development for their game distribution platform, which means the Linux community can only win from a serious competition.