Monday, May 28, 2012

Five things I’ve learned from Diablo III


Who says educational games have to be boring? I’ve learned a lot more than I expected this week from Blizzard Entertainment’s release of Diablo III. Here are the top five tidbits…

1. PC gaming is alive and well

There’s a lot to complain about regarding how Diablo III‘s launch was handled (ahem, see the next item), but one thing it proves is that reports of the PC’s death as an original gaming platform remain greatly exaggerated. One reason so many people get down on running games on computers is because of how many games aren’t designed to actually run on them. They’re designed to run on consoles and computers, which isn’t remotely the same thing and, at least to me, isn’t remotely as much fun. (I “love” games like DiRT 3 that don’t have basic mouse support, or Batman: Arkham City, which gives you no way to change graphics detail settings in-game.)
But when a game like Diablo, which makes no attempt to hide its pro-PC bias, it’s always gratifying to see it become a success. It reinforces what, on some level, we all already know: Because everyone already has a PC of some sort, there’s no better way for everyone to play everything. This means that most (if not all) console gamers aren’t left out in the cold, either, they’ll just need to put down their specialized controllers for a while. That’s okay: Given what I’ve had to endure from bad console-to-computer translations over the years, I think they can swallow a taste of their own medicine. And who knows? They might even discover that PC gaming isn’t so bad after all.
Diablo III - 001

2. Requiring an internet connection is doing the devil’s work

When a game has the kind of relationship between single- and multiplayer modes that Diablo III has, some problems are naturally going to arise. But is forcing the player to have a persistent internet connection the only way to solve them? I’m not convinced. Blizzard’s servers’ launch-day woes were well documented and criticized (as they should have been), but the problems don’t end there. A couple of days ago, I spent upwards of an hour mapping and clearing out an area only to unceremoniously booted because of some server problem. When I was finally able to get back into the game 15 or so minutes later, all my progress had been erased and I had to start over from scratch.
In the grand scale of tech tragedies, this is pretty far down there, I admit. But having your single-player experience ruined or, worse, denied because of something beyond your control is not fun — and not least because you’ve already paid for the game, and don’t you deserve to be able to play it whenever you want? I understand that Blizzard needs some method to protect gamers from griefers, but there must be a better way than this. How tough would it be to include a mode that lets people play just by themselves and not worry about the grander network? You could even still require them to log in while loading the game, and most people aren’t going to complain too much. But the idea that any hiccup anywhere along the line can cause you to lose progress and patience isn’t going to be most people’s idea of a good time. Forcing players to stay online all the time may solve some problems, but if it creates more — and engenders bad will along the way — how good a solution is it really?

3. You don’t always need an expensive video card

This is something I know instinctively, but a reminder is always useful (especially given how much I’ve been writing about video cards around here lately). Although first-person shooters and titles with intense full-screen action will always benefit from first-rank discrete hardware, you don’t always need it — and, in fact, major titles let you get by with a lot less. Diablo III is an excellent example, with exceedingly modest system requirements (and only slightly more severe recommended components). On lesser hardware, the game might struggle just the tiniest bit during attacks by particularly large zombie hordes, I saw well-above-average performance regardless of the video hardware I used, without having to futz with the detail settings that much.
A lot of developers could learn from Blizzard’s example, both on World of Warcraft and here: A big part of why their games are so popular is because pretty much anyone can play them. That’s smart thinking, from both a business and a technological standpoint.

Bridge Linux 2012.5

Dalton Miller has announced the release of Bridge Linux 2012.5, a desktop-oriented distribution based on Arch Linux: "In this version, we have something very exciting. We are the first Arch-based distro to support (U)EFI out of the box. The 64-bit live media should boot natively on (U)EFI systems. There are some special steps that are required for installation, so be sure to check the README on the desktop for instructions. The rest of the changes are as follows: fixed live GNOME screensaver lock issue; fixed gcc-libs issue; fixed 'db not found' errors when running Pacman for the first time; replaced sudoers.d with sudoers; add VirtualBox additions to all editions; replaced LightDM with LXDM in Xfce; added mobile broadband provider info; updated Xfce to 4.10." Here is the complete release announcement. Download: bridge-xfce-2012.5-i686.iso (650MB), bridge-xfce-2012.5-x86_64.iso (662MB). Separate Bridge Linux editions featuring the GNOME, KDE and LXDE desktops are also available.

Sunday, May 27, 2012

Snowlinux 2 "MATE"

Lars Torben Kremer has announced the release of Snowlinux 2 "MATE" edition, an Ubuntu-based distribution featuring the GNOME 2-like MATE desktop: "The team is proud to announce the release of Snowlinux 2 'Cream'. Snowlinux 2 'Cream' is based upon Ubuntu 12.04 and is supported for 5 years until April 2017. This is one of the reason why Plymouth was removed. Due to drastic changes with GNOME 3 and Unity, Snowlinux has a traditional desktop - MATE. New features: MATE 1.2, Linux kernel 3.2, Chromium 18, Firefox 12, Thunderbird 12.0.1; Snowlinux Metal theme and icons; open as administrator; open in terminal; delete permanently; terminal colors; Universe, Multiverse and Medibuntu repositories; better software selection; improved speed and response; new look and feel; system improvements." Here is the full release announcement with a screenshot. Download (SHA256): snowlinux-2-cream-i386.iso (825MB), snowlinux-2-cream-amd64.iso (806MB).

SME Server 8.0

Ian Wells has announced the release of SME Server 8.0, a major new update of the project's specialist server distribution based on CentOS 5: "The SME Server development team is pleased to announce the release of SME Server 8.0 which is based on CentOS 5.8. Changes in this release: backups - provide support for selective restore with modern browsers, remove default index.htm from primary ibay before restore, allow backup reports to go to an alternate user instead of admin; file server - gracefully handle upgrades from SerNet Samba, changes in Samba's 'Recycle VFS exclude' syntax (for ibays); LDAP - create Samba account during event for machine, keep UID/GID for computer accounts in synch for UNIX, Samba and LDAP...." See the release announcement for a complete list of changes and new features. Download: smeserver-8.0-i386.iso (653MB, MD5). On a related note, SME Server 7.6, based on the 4.x series of CentOS, is also available.

Carl Froch vs Lucian Bute Live

Live text commentary as Carl Froch challenges Lucian Bute in Nottingham for the Canadian's IBF super-middleweight title.


ROUND 1
Two tall and rangy fighters, the fight starts in the centre of the ring.
Two good rights from Froch and the place erupts.
Chants for Bute as the Canadian dominates the centre of the ring, but Froch rebounds with a right left flurry that forces the champion into the ropes.
Froch is then forced into the corner himself, and his prominent nose is already starting to redden.
The round ends with the pair exchanging punches, which bodes well for Froch.

ROUND 2
Froch commences the second round poking out jabs, but Bute in unruffled and starts to move forward.
He's looking to throw punches to the body, and whenever Froch is able to land Bute counters.
These left uppercuts to the chest of Froch look ominously powerful.
But Froch starts to unload, and gets a decent combination away which the home support adore. Froch has started well, and that was always the game plan.
Bute is measuring his jabs, but two excellent shots are landed by Froch, and the bell ands a great round for The Cobra.

ROUND 3
Bute lands a decent right, countering a misdirected jab from Froch.
But The Cobra is not letting the champion settle and Bute is not allowed to settle.
Froch is landing combinations and the Bute doesn't like it. A big right hand has Bute wobbling, and Froch has him just where he wants him. Bute hasn't been hit with combinations like this since October 2008.
Froch hits uppercuts and body shots and Bute is on wobbling legs. It's all Froch in this third round, and Bute is trying to hold on.
He looks out on his feet. Bute is hanging on ad the bell sounds. What a round for Froch.

ROUND 4
A minute may not have been long enough for Bute here. He's looking to stay in this fight, but he still has power and lands an effective left cut. Froch needs to me smart, keeping Bute guessing. He is doing that, as Bute lines up a big shot but misses.
However, as the seconds tick on Bute's mind is clearing.
But now The Cobra unloads, though Bute counters well and perhaps Froch is hurt.
It's The Cobra doing the stalking and Bute is guessing. A jab and a big left from Froch then a big right has Bute in trouble again. Bute is lying against the ropes and he's hurt.
He leans on the ropes and is saved by the bell for the second time in the fight.

ROUND 5
More punishment from Froch, moving forward with a right and a left, and Bute is down in his corner!
The referee is having a look. The fight hasn't been stopped.
The referee is counting.
Bute's corner have waved it off! For the third time Carl Froch is a super-middleweight champion of the world!


Carl Froch, at 34 years of age and fighting in front of his home crowd, is the new IBF super-middleweight champion of the world.

Lucian Bute still doesn't know where he is. At the end Froch's promoter, Eddie Hearn, leapt into the ring and embraced his champion.
The place exploded at the climax, and Bute is now on his stool receiving liquid. Now he's back on his feet, and is applauding all four sides of the arena. His head is clear, and that's good to see.

"Your winner, and new and three-time champion of the world: The Cobra, Carl Froch!"

Saturday, May 26, 2012

Stronghold 3 Blackstaff DLC RELOADED

Now available for PC and Mac, Stronghold 3 Gold arrives with the new
Blackstaff 5 mission single player campaign and bonus Historical Sieges

Set during the events of Stronghold 3s military story, the Blackstaff
campaign follows Thomas Blackstaff as he hunts down the three escaped sons
of The Rat. Travel across the sea to Greyshore Island to battle the Evil
Brotherhood

Bigger than ever before, the worlds favorite castle sim now contains
3 core campaigns (including the new Blackstaff Campaign), 4 multiplayer
modes (including the new Coronation mode), a free build sandbox mode and
12 historical sieges.