As for why I chose to make Quadrilateral Cowboy, a lot of games have hacking minigames where you match colors together or whatever. But I’ve always wanted to just type commands into a terminal. That’s a very risky and niche design choice, so it’s understandable why people don’t do that. But I figured that I can do what I want, so I might as well give it a shot.I can’t wait to punch deck.
Second reason is that I felt like there hasn’t really been a game that really, really deep dives into pure cyberpunk. I mean, you have Deus Ex with really strong cyberpunk themes and tones, but I wanted to make a game based completely on cyberpunk [activities].
Wednesday, February 6, 2013
Anodyne, a retro-themed top-down adventure game which received praise from various quarters, including the IGF, has been released:
Anodyne is an adventure game that focuses on immersing the player through a combination of 16-bit era visual and audio aesthetics, Zelda-esque action/adventure gameplay mechanics, and exploration of the human Young’s dream world, which contains urban, natural, and abstract themed areas.