As for why I chose to make Quadrilateral Cowboy, a lot of games have hacking minigames where you match colors together or whatever. But I’ve always wanted to just type commands into a terminal. That’s a very risky and niche design choice, so it’s understandable why people don’t do that. But I figured that I can do what I want, so I might as well give it a shot.I can’t wait to punch deck.
Second reason is that I felt like there hasn’t really been a game that really, really deep dives into pure cyberpunk. I mean, you have Deus Ex with really strong cyberpunk themes and tones, but I wanted to make a game based completely on cyberpunk [activities].
Wednesday, February 6, 2013
See you soon Cyber-Cowboy…
Anodyne
Anodyne, a retro-themed top-down adventure game which received praise from various quarters, including the IGF, has been released:
Anodyne is an adventure game that focuses on immersing the player through a combination of 16-bit era visual and audio aesthetics, Zelda-esque action/adventure gameplay mechanics, and exploration of the human Young’s dream world, which contains urban, natural, and abstract themed areas.
You can also vote for the game’s inclusion on Steam at Greenlight.
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