Blizzard
has released a statement following widespread server issues affecting
Diablo III since its launch on Tuesday. Some players have seen pre-release error messages, connection issues, and even lag spikes during single player games. Now Blizzard are saying sorry.
The statement admits that “despite very aggressive projections, our
preparations for the launch of the game did not go far enough.” As a
result, Blizzard have moved the launch of its real-money auction house
“beyond our original estimated date of May 22,” though they don’t
specify exactly when.
Blizzard also thanked the game’s enthusiastic fans, and believe they
have addressed most of the core issues. They will continue to monitor
the servers, which we can only assume are still rammed with enthusiastic
clickers.
The post follows days of problems with the game’s servers, which are
believed to have caused the game’s Metacritic user review average to
drop to a meagre 3.6. Read on for all the info, direct from Blizzard.
For more, read Tom’s Diablo 3 review as it happens, or check out our complete launch guide.
Diablo Players:
We’d like to extend a very sincere thank you to everyone who joined
the global Diablo III launch celebrations this week, as well as to
everyone who was ready to jump into Sanctuary the moment the game went
live.
To that end, we’d also like to say that we’ve been humbled by your
enthusiasm – and we sincerely regret that your crusade to bring down the
Lord of Terror was thwarted not by mobs of demons, but by mortal
infrastructure. As many of you are aware, technical issues occurring
within hours after the game’s launch led to players experiencing error
messages and difficulty logging in. These issues cropped up again last
night for the Americas and Europe servers. Despite very aggressive
projections, our preparations for the launch of the game did not go far
enough.
We’ve been monitoring the game 24/7 and have applied several
optimizations to help our systems better weather the global rush. As of
late last night, specifically 11:50 PM PDT on May 15, all systems have
been online and running relatively smoothly. We’re continuing to monitor
performance globally and will be taking further measures as needed to
ensure a positive experience for everyone. This includes some
maintenance to implement additional improvements for each region.
In order to make sure everything is continuing to run as it should,
we’ve decided to move out our target launch for the real-money auction
house beyond our original estimated date of May 22. We’ll post further
updates on that in the near future.
Aside from the tremendous number of players simultaneously logging in
to the game, one of the launch-day service issues was linked to the
achievement system. Some players began to notice early on that
achievements were either not being earned properly, or not being saved
between multiple logins. We’re investigating this issue and will provide
a specific update as soon as possible.
We greatly appreciate everyone’s support, and we want to sincerely
apologize for the difficulties many of you encountered on day one.
Please visit the Battle.net Support site or Support forums for the
latest service-related updates or for help in troubleshooting any
technical issues you may be having downloading, installing, or while
playing the game.
Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.
Respectfully,
Blizzard Entertainment.
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