I was probably going to blow off covering Sly Cooper: Thieves in Time
at PlayStation's Pre-E3 event. The game looks great, but how many
different ways are there to describe Sly's gameplay? Well, turns out
there are now two ways -- PlayStation 3 and PlayStation Vita.
Yes, Sanzaru Games is bringing Sly Cooper: Thieves in Time to both
the PS3 and the Vita. The games will share one Trophy set and one save
file. So, just like MLB 12: The Show, you'll be able to play on your TV
and then transfer your save for when you're headed out with the Vita. Something Madden NFL 13 is skipping this year.
But that's not to say the games are identical. Well, their content
is, but the controls aren't. Whereas the PS3 has two extra shoulder
buttons to play with, the Vita's going to make up the difference with
the touch screen. A tap will switch Sly into one of his ancestors'
disguises (the whole game is about jumping around Sly's family tree and
using unique abilities) and a tap will activate the binoculars (which
you aim by moving the Vita and taking advantage of the gyroscopes in the
device). Tapping the back touch will pop-up a compass pointing to your
objective.
I was excited for Sly Cooper: Thieves in Time before, but something
about the game on the Vita really clicked for me. Switching to Sly's
Robin Hood-like costume, I'd shoot arrows and steer them through the air
with the Vita's tilt controls, and it was fun. Sure, the Vita version
drops the action from 60 frames per second to 30, but Thieves in Time
still looked pretty and as colorful as the console experience.
I can't really put it into words, but all this felt like an experience
made better on the Vita. Leaping on the tight rope the arrow drew
through the air, navigating past traps, playing as Carmelita -- it all
felt like an experience I'd want to tackle on the go. Thankfully, I now
can.
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